25630 Games, Rules, Stories, Genres
Digital and analog games are often defined in term of mechanics and systems—a feature they share with popular storytelling, which has its own genre mechanics and tried-and-true formulas. This class examines games and genre storytelling together as modes of rule-bound expression, with a special focus on games that take their inspiration from—and put their own unique mark on—genres borrowed from popular literature and cinema. How might we translate the longstanding rules of “fair play” in detective stories into game form? What is retained and what is lost from the tradition of romance novels and rom coms when dating sims gamify love? Can we laugh at our own pratfalls in slapstick games? In this course, students will play, discuss, write about, and collaboratively design their own games to answer these and other questions.