22350/32350 Black Game Theory
This course explores games created by, for, or about the Black diaspora, though with particular emphasis on the United States. We will analyze mainstream “AAA” games, successful independent and art games, and educational games. Beyond video games, we will take a comparative media studies perspective that juxtaposes video games with novels, films, card games, board games, and tabletop roleplaying games. Readings will be drawn from writing by Frantz Fanon, Noah Wardrip-Fruin, Lindsay Grace, Saidiya Hartman, Sarah Juliet Lauro, Achille Mbembe, Fred Moten, Frank B. Wilderson, and others.
The emphasis of the course will be on critical theory and cultural studies approaches to Black games. This combination of topics may seem counterintuitive insofar as games are sometimes approached as a lightweight cultural medium whereas Blackness is a serious cultural, sociopolitical, and historical concept. Resisting this frame, we approach games as a form that enables experiments with life in a historical moment characterized by digital media, telecommunication networks, and racial capitalism. This is not a course for the craven.