Cinema and Media Studies

24649/34649 SFF Asia

SFF Asia centers on science fiction and fantasy cinema and media in Asia. Through an exploration of key films, media franchises, and subgenres, the course will delve into genre criticism, sf theory, and the history of moving image technologies, to consider what is meant by “sff” and “Asia” at different places and times. Thus, while structured around “sff in Asia,” the course aims to foster a critical understanding of cinema and media as distributed, polycentric, transnational processes.

2025-2026 Autumn

28921/38921 Introduction to 16mm Filmmaking

(ARTV 23808 / 33808, MADD 23808)

The goal of this intensive laboratory course is to give its students a working knowledge of film production using the 16mm gauge. The course will emphasize how students can use 16mm technology towards successful cinematography and image design (for use in both analog and digital postproduction scenarios) and how to develop their ideas towards constructing meaning through moving pictures. Through a series of group exercises, students will put their hands on equipment and solve technical and aesthetic problems, learning to operate and care for the 16mm Bolex film camera; prime lenses; Sekonic light meter; Sachtler tripod; and Arri light kit and accessories. For a final project, students will plan and produce footage for an individual or small group short film. The first half the course will be highly structured, with demonstrations, in-class shoots, and lectures. As the semester continues, class time will open up to more of a workshop format to address the specific concerns and issues that arise in the production of the final projects. This course is made possible by the Charles Roven Fund for Cinema and Media Studies.

2025-2026 Winter

28999 Intensive Track - Production Thesis Workshop

This series of workshops—comprised of approximately 10 meetings—will provide support for students working on production theses across the entire academic year. It is taught by a production faculty member and supplemented by regular meetings with a designated preceptor. The workshops are intended to systematically guide students through the necessary steps in the realization of a film project from pre-production to production to post-production.

2025-2026

MADD 12320 Critical Videogame Studies

(CMST 27916, ENGL 12320, GNSE 22320, SIGN 26038)

Since the 1960s, games have arguably blossomed into the world's most profitable and experimental medium. This course attends specifically to video games, including popular arcade and console games, experimental art games, and educational serious games. Students will analyze both the formal properties and sociopolitical dynamics of video games. Readings by theorists such as Ian Bogost, Roger Caillois, Alenda Chang, Nick Dyer‐Witheford, Mary Flanagan, Jane McGonigal, Soraya Murray, Lisa Nakamura, Amanda Phillips, and Trea Andrea Russworm will help us think about the growing field of video game studies. Students will have opportunities to learn about game analysis and apply these lessons to a collaborative game design project. Students need not be technologically gifted or savvy, but a wide-ranging imagination and interest in digital media or game cultures will make for a more exciting quarter. This is a 2021-22 Signature Course in the College. (Literary/Critical Theory)

Patrick Jagoda, Ashlyn Sparrow
2025-2026 Autumn

27299 Intensive Track - Written Thesis Workshop

This series of workshops — comprised of approximately 10 meetings — will provide support for thesis writers across the entire academic year. It is taught by the Director of Undergraduate Studies and supplemented by regular meetings with a designated preceptor. The workshops are intended to guide students through the process of thesis writing from developing a research question to determining the most appropriate research method for its exploration to integrating suitable theoretical insights to writing compellingly about media objects to the nuts and bolts of exposition.

2025-2026 Autumn

26089/36089 Movies and Minds: Scientific Approaches in Cinema Studies

This course provides an overview of the state-of-the-art knowledge on how human minds and brains engage with and respond to film and media. Using such interdisciplinary approaches as neuroscience, experimental psychology, linguistics, analytical philosophy, film theory, and cognitive film studies, we will try to understand why we like to watch movies; how we process what we see and hear on the screen; why some movies attract more than others; how identity, politics, and culture may affect the viewer response; and what the nature of the mind’s engagement with art might be.

2025-2026 Autumn

CMST 38005 Morality and Psychology in the Films of Ingmar Bergman

(FNDL 24709, GRMN 24709/34709, PHIL 24709/34709, SCTH 38005)

The films of the Swedish director Ingmar Bergman are among the most powerful, complicated, and philosophically sophisticated portrayals of moral and religious and failed moral and religious life in the twentieth century. Bergman is especially concerned with crisis experiences and with related emotional states like anguish, alienation, guilt, despair, loneliness, shame, abandonment, conversion, and the mystery of death. We will watch and discuss eight of his most important films in this course with such issues in mind: Wild Strawberries (1957), The Virgin Spring (1960), Winter Light (1963), Persona (1966), Shame (1968), Cries and Whispers (1973), Autumn Sonata (1978), Fanny and Alexander (1982). (A)
 

 

Robert B. Pippin
2024-2025 Spring

CMST 27935/47935 Augmented Reality in the Garden

(MADD 20935)

Focusing on experimental strategies at a crucial moment in an emerging medium, this class will explore and interrogate each stage of production for Augmented Reality (AR). By hacking their way around the barriers and conventions of current software and hardware to create new optical and sonic experiences, students will design, construct and deploy new ways of capturing the world with cameras and develop new tactics and interactive logics for layering technology onto real spaces. Underpinning these explorations will be a careful discussion, dissection and reconstruction of techniques found in the emerging AR “canon” that spans new modes of journalism and documentary, computer games, and narrative works. Uniquely for this quarter we will be using a particularly stimulating and challenging space for our explorations — the Untidy Objects “sculpture” located south of Logan center. This carefully maintained, rewilded space will ultimately provide our canvas, our dataset and our classroom.
 

2024-2025 Spring

CMST 25605 Advanced Animation

TBD

Elizabeth Rogers
2024-2025 Spring

CMST 25363/35363 Experimental Cinema

TBD

2024-2025
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