Chris Carloy is an Assistant Instructional Professor at the University of Chicago. His research centers on videogame history, with a focus on the 1990s and the first decade of the new millennium. His dissertation, “‘True 3D’: The Form, Concept, and Experience of Three-Dimensionality in 1990s Videogames,” traced the emergence of “three-dimensionality” as a multivalent and contested concept in videogame cultures in the 1990s and its intersection with shifting styles and experiences in major videogame genres. More broadly, Chris’s work deals with spatiality across media and art forms and seeks to understand videogames as part of much longer traditions of spatial representation and design.
As a preceptor in the Master of Arts Program in the Humanities, Chris serves as co-instructor for the Foundations of Interpretive Theory course, organizes workshops and provides feedback on student theses, and helps guide students through their time at the university. Chris has also worked closely with the University of Chicago library, the Weston Game Lab, the Film Studies Center, and the Logan Center to develop the study of videogames on campus, helping to build collections of hardware, software, and primary historical sources and to establish pedagogical strategies.
- The Platformer: History and Theory of a Videogame Genre (Winter 2022, CMST 27887 / 37887)
- Videogame Consoles: A Platform Studies Approach (Spring 2022, CMST 27880 / 37880)
Previously taught courses: From Open Worlds to Angry Birds: Videogame History 2000-2010 (CMST 27816 / 37816), Looking Back: Orpheus and Eurydice Across Time and Medium, 1990s Videogame History (CMST 27867), Media Aesthetics (HUMA 16000), Introduction to Videogame Studies: Art, Play, and Society (CMST 27915)